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What is Android?

Android, the widely popular operating system, is the beating heart behind millions of smartphones and tablets globally. Developed by Google, Android is an open-source platform that powers a diverse range of devices, offering users an intuitive and customizable experience. With its user-friendly interface, Android provides easy access to a plethora of applications through the Google Play Store, catering to every need imaginable. From social media and gaming to productivity and entertainment, Android seamlessly integrates into our daily lives, ensuring that the world is at our fingertips. Whether you're a tech enthusiast or a casual user, Android's versatility and accessibility make it a cornerstone of modern mobile technology.

Unity Android: Mono vs IL2CPP – Understanding the Differences


Table of Contents

  1. Introduction
  2. What is Mono in Unity?
  3. What is IL2CPP in Unity?
  4. Key Differences Between Mono and IL2CPP
    • Performance
    • Compatibility
    • Memory Usage
    • Build Size
    • Debugging
  5. When to Use Mono
  6. When to Use IL2CPP
  7. Conclusion

1. Introduction

When developing games for Android in Unity, one of the key choices developers face is deciding between two scripting backends: Mono and IL2CPP. These two options influence how your game’s code is compiled and executed on Android devices, and each has its own advantages and considerations.

In this article, we’ll take a closer look at Mono and IL2CPP, comparing their performance, compatibility, and use cases. By the end of this guide, you’ll have a better understanding of when to use each option for your Android game development in Unity.


2. What is Mono in Unity?

Mono is an open-source implementation of the .NET Framework. Unity uses Mono as the default scripting backend for C# scripts. Mono allows Unity to run managed code (the code that runs in the .NET environment) and is commonly used for testing and debugging purposes because it provides a more accessible environment for development.

  • Mono compiles your code into Intermediate Language (IL), which is then run through a Just-in-Time (JIT) compiler on the device. The JIT compiler dynamically compiles the code when the game is running, which can lead to slower startup times compared to compiled languages.

  • It’s often used for development and iteration because it allows for faster debugging and iteration, making it easier for developers to troubleshoot and test their code during development.


3. What is IL2CPP in Unity?

IL2CPP stands for Intermediate Language To C++. It is Unity’s proprietary technology that converts C# code into C++ code. IL2CPP is primarily designed to convert managed code (C#) into native code at compile-time, before the application is even executed. This gives it performance advantages, especially on devices like Android, iOS, and consoles.

  • IL2CPP compiles the managed code to C++, which is then compiled into native machine code by the platform’s native compiler.
  • This process avoids the need for JIT compilation and ensures that your code runs as native code on the device, improving performance and reducing overhead during runtime.

IL2CPP is generally used for final builds, and Unity recommends using it for production games, especially when targeting mobile platforms, because of the superior performance benefits.


4. Key Differences Between Mono and IL2CPP

Now that we understand the basics of both Mono and IL2CPP, let’s dive into their key differences in various important aspects of game development:

Performance

  • Mono: Since Mono uses a JIT compiler, the code is compiled dynamically at runtime. This results in slower execution speeds because the code has to be compiled while the game is running. However, the trade-off is that it allows for faster iteration and testing during development.

  • IL2CPP: IL2CPP, on the other hand, converts your C# code into C++, and then the C++ code is compiled into machine code before the app is run. This results in faster execution because there is no need for JIT compilation during runtime. IL2CPP typically offers much better performance than Mono, especially for CPU-heavy tasks or when working with complex scenes.

Verdict: IL2CPP generally provides superior performance and is recommended for production-ready apps and games.


Compatibility

  • Mono: Mono is widely compatible and supports cross-platform development. It allows Unity developers to test and run games with minimal hassle, especially during the development phase. However, the compatibility might suffer when dealing with certain platform-specific features or API calls on different devices.

  • IL2CPP: IL2CPP generally offers better compatibility on platforms that require native code execution, such as Android and iOS. Since the code is compiled into native machine code, it works better with platform-specific optimizations and hardware-specific features. However, IL2CPP might not be as compatible with older Unity versions or less common platforms, as some features may not yet be supported.

Verdict: IL2CPP is preferred for better compatibility on production platforms, while Mono is more flexible for quick testing across platforms.


Memory Usage

  • Mono: Since Mono uses JIT compilation, it may result in higher memory usage due to runtime memory management and compilation. The runtime environment in Mono tends to be more memory-intensive, which could be an issue on devices with limited resources.

  • IL2CPP: IL2CPP, being compiled into native code, often results in lower memory usage because there’s no need for a JIT compiler during runtime. The compiled native code is more efficient in terms of memory consumption, which makes it suitable for performance-critical applications, such as mobile games.

Verdict: IL2CPP generally offers better memory optimization compared to Mono.


Build Size

  • Mono: Mono generally results in smaller build sizes, because there is no need for an additional compilation step to convert C# code into C++.

  • IL2CPP: Since IL2CPP involves compiling C# code into C++, this usually results in larger build sizes compared to Mono, as the game includes both the compiled code and any dependencies from C++.

Verdict: Mono is better if you’re concerned about build size and need to keep your game’s file size as small as possible.


Debugging

  • Mono: One of the key advantages of using Mono is the ease of debugging. Since Mono uses JIT compilation, it’s easier to set up breakpoints, watch variables, and step through code while the game is running. This is extremely helpful during the development process.

  • IL2CPP: Debugging with IL2CPP can be more challenging because the C# code is first converted to C++, and then compiled to machine code. This process can make it more difficult to debug, and Unity’s IL2CPP-based builds may not provide as many debugging tools or features. However, you can use debugging features available for C++ code.

Verdict: Mono is the better choice if you need fast and efficient debugging.


5. When to Use Mono

Mono is typically recommended during the development phase for the following reasons:

  • Faster iteration and debugging: The JIT compilation of Mono allows for faster testing and troubleshooting.
  • Smaller builds for quick testing: If you need to frequently change and test your game, Mono can speed up the process with its smaller build size and faster feedback.
  • Cross-platform compatibility: When developing for multiple platforms, Mono is often easier to set up for cross-platform testing.

Use Mono if:

  • You're in the development phase and need fast iteration and debugging.
  • Your game doesn’t require ultra-high performance or complex optimizations.
  • You want to minimize build size and testing time.

6. When to Use IL2CPP

IL2CPP should be used when you're ready to release the game and need the performance and optimization that comes with native code execution. It’s the recommended choice for production builds on Android (and most other platforms).

  • Better performance: IL2CPP offers a significant performance boost, particularly for demanding games or applications.
  • Better memory management: It leads to more efficient memory usage, which is important for mobile devices.
  • Production build: IL2CPP is recommended when you're ready for the final release of your app or game.

Use IL2CPP if:

  • You need the best performance and efficiency.
  • You are creating a production-ready game and preparing for release.
  • You want better platform compatibility and integration with hardware features.

7. Conclusion

Choosing between Mono and IL2CPP depends largely on your stage in the development process and the needs of your project.

  • Use Mono for rapid development and debugging. It’s perfect for early development phases where speed and ease of testing are essential.
  • Use IL2CPP for final builds, especially when you need better performance, memory efficiency, and native code execution on Android devices.

Ultimately, both options have their strengths, and you may find that using Mono during development and IL2CPP for production builds gives you the best of both worlds.